SDK Design and Publishing For Kotlin Multiplatform Mobile

Kevin Galligan
Partner
Touchlab

SDK Design and Publishing For Kotlin Multiplatform Mobile

Kevin Galligan
Partner
Touchlab

SDK Design and Publishing For Kotlin Multiplatform Mobile

Kevin Galligan
Partner
Touchlab

Video Infos
Author
Published
Topics
, ,
Author
Published
Most Android developers who are aware of KMP know that you can code "once" then publish to iOS. That is technically true. However, as you progress beyond "POC" to integrating and shipping real production code, the design of the "SDK surface" becomes more complicated and nuanced (or, possibly, problematic). Many SDK design considerations are common, whether you have a Kotlin module in a single monorepo, are an internal team publishing SDK's for your org (a very common KMP use case), or a vendor publishing an SDK for public consumption. Some topics we'll cover: An Android consumer can see all the richness of the Kotlin language, but the iOS side gets filtered through Objctive-C into Swift. Much can get lost along the way. You need to understand and plan for this. In this exciting sequel, we intend to go further, describing more fundamental and important graphics concepts, as well as how they are used in the Android APIs to render your applications.

LATEST ANDROID JOBS

update your work life

No results found.

Leave a Reply

Your email address will not be published. Required fields are marked *

Fill out this field
Fill out this field
Please enter a valid email address.

Menu